Mystically connected to the elements, the animist works within and amongst the primal essences of the natural world.
![]() | +1 to all Challenge Rolls in natural environments. |
![]() | -1 to all Challenge Rolls in artificial environments. |
Weapons mean very little to a brawler, who prefers to get things done with a more hands-on approach.
![]() | Your character gains 1 Bonus for every one of their levels. |
![]() | Your character refuses to use any type of bladed or projectile weaponry on principle. |
Using advanced technology to augment their bodies, cyborgs have sacrificed a portion of their humanity to become better, stronger, and faster.
![]() | Your character gains 1 bonus for every point of their current . Additionally, your character benefits from Recovery efforts designed for biological or technological subjects. |
![]() | Your character only gets half the benefit (rounded down) of Recovery efforts. |
A hearty, boisterous people who hail from the mountains. Dwarves may be small in stature, but they are big on adventure.
![]() | Critical Challenge Rolls for observation allow you to sense nearby metal deposits. Roll a to see what you find: rusty debris, scattered coinage, a mineral node, or a treasure chest. |
![]() | Failing Challenge Rolls for observation will put your character into a sputtering rage. Needing to overcompensate for their shortcomings, your character will perform an unarmed attack against their nearest teammate or NPC. |
A graceful, serene people, elves are a long-lived and respected race. Notable for their pointed ears and affinity for the older things of the world.
![]() | Challenge Rolls for diplomacy are modified by the character's current . The natural beauty of elves can charm most anyone. |
![]() | Your character has an aversion to metal items, and as a result will only use and carry non-metallic weapons and items, including coinage. |
A wrestler whose code of honor involves never removing their mask. The mask represents their family's honor and integrity as luchadors.
![]() | Your character gains 1 Bonus for every one of their levels as long as their mask stays on their face. |
![]() | If your character's mask is removed, your character's and will be reduced to zero until the mask is returned and put back on, or a new mask is secured and worn. |
![]() | Character Class: Brawler |
A magician may be an illusionist, or an actual student of the arcane arts. Your character has the skill level of someone who has extensively studied a novelty shop's book of magic tricks. Sleight of hand and misdirection come easily for you.
![]() | Challenge Rolls modified by allow the magician to attempt to perform a simple magic trick. |
![]() | Your character is still a novice illusionist, and must consult his or her Spell Book prior to each magic trick. |
Rogues specialize in all aspects of thievery. While anyone can buy a set of lockpicks, it takes a rogue to know how to use them - and to be able to use them when it counts.
![]() | Your character is skilled at picking locks, as long as tools for doing so are at hand. Success is determined by Challenge Roll modified by . |
![]() | Your character may be unable to stop the urge to steal. If a pocketable treasure is noticed by the rogue, a Challenge Roll must be performed to see if it is immediately appropriated. |
Your character specializes in working with animals, emanating a presence that the creatures of nature trust.
![]() | Challenge Rolls allow your character to beckon a nearby animal closer to them. Critical Challenge Rolls will give your character an bonus equal to the animal's . |
![]() | Failing Challenge Rolls cause the targeted animal you are attempting to bring closer to panic, emit a cry of distress, and run away. |
Life's so nice, why not live it twice! But something's different, this time around... You don't feel like you used to, and there's this terrible, nagging hunger...
![]() | Your character's durability exceeds that of others, granting you a bonus for every you have. Your character no longer bleeds, breathes, or sleeps. |
![]() | Normal restorative items have no effect on your character. To restore , your character must consume the same amount of they wish to restore from a living biological organism. |
Gives the user the ability to command animals with simple suggestions. Success is determined by Challenge Roll, modified by
.
![]() | Critical Challenge Roll will cause target animal to become hopelessly devoted to the user for the foreseeable future. |
![]() | Failing Challenge Roll will confuse target animal, causing them to attack the user. Defeat of confused animal will not garner any . |
![]() | Animal Diplomacy |
Gives the user the ability to communicate with animals for the acquisition of simple information. Success is determined by Challenge Roll, modified by
.
![]() | Critical Challenge Roll will cause target animal to point out a hidden treasure or other special circumstance to the user. |
![]() | Failing Challenge Roll will confuse target animal, causing them to attack the user. Defeat of confused animal will not garner any . |
![]() | Character Class: Shepherd |
Gives the user the ability to communicate with dragons for the acquisition of information. Success is determined by Challenge Roll, modified by
.
![]() | Critical Challenge Roll will cause target dragon to point out a hidden treasure or other special circumstance to the user. |
![]() | Failing Challenge Roll will anger target dragon, causing them to attack the user. |
![]() | Animal Diplomacy |
You're a real cool customer - cold temperatures don't bother you at all!
![]() | Your character has an extra against any cold attack that hits them, up to the number of their maximum . |
![]() | Hot attacks will bypass your character's entirely, making them extremely vulnerable to heat and fire damage. |
When one of your teammates is knocked out of battle, you get a surge of strength to avenge your fallen comrade.
![]() | A bonus is added to your attacks for the rest of the battle. Another bonus is added for every fallen teammate. |
![]() | A is lost, as your rage has left you open to attack for the rest of the battle. Another penalty is removed for every fallen teammate. |
A magical ability that allows the caster to create an illusion of their choosing. The size of the illusion can be roughly as large as the distance the caster would be capable of throwing. Image quality is determined by level-appropriate attack roll.
![]() | Illusion can take the form of whatever the caster imagines. A critical roll creates a flawless illusion that is as believable as the real thing. |
![]() | Only one illusion can be created and maintained at a time. A fumbling roll creates a flawed illusion that will fool no one. |
![]() | Mirage |
A magical ability that allows the caster to create an illusion of their choosing. The size of the illusion must be smaller than the caster's body. Image quality is determined by level-appropriate attack roll.
![]() | Illusion can take the form of whatever the caster imagines. A critical roll creates a flawless illusion that is as believable as the real thing. |
![]() | Only one illusion can be created and maintained at a time. A fumbling roll creates a flawed illusion that will fool no one. |
![]() | Character Class: Magician |
A magical ability that allows the caster to create an illusion of their choosing. The size of the illusion can be roughly the same size as the caster. Image quality is determined by level-appropriate attack roll.
![]() | Illusion can take the form of whatever the caster imagines. A critical roll creates a flawless illusion that is as believable as the real thing. |
![]() | Only one illusion can be created and maintained at a time. A fumbling roll creates a flawed illusion that will fool no one. |
![]() | Lesser Mirage |
Gives the user the ability to command dragons with simple suggestions. Success is determined by Challenge Roll, modified by
.
![]() | Critical Challenge Roll will cause target dragon to become hopelessly devoted to the user for the foreseeable future. |
![]() | Failing Challenge Roll will anger target dragon, causing them to attack the user. The dragon's attacks ignore the character's until the dragon is subdued. |
![]() | Animal Diplomacy: Draconic |
You're a real hot head - burning temperatures don't bother you at all!
![]() | Your character has an extra against any heat attack that hits them, up to the number of their maximum . |
![]() | Cold attacks will bypass your character's entirely, making them extremely vulnerable to ice damage. |
Whether your healing skills are taught or innate, you practice the healing arts, using medical equipment available to you with the skill of an expert.
![]() | When using healing skills on yourself or others, the amount of recovered has an additional amount of equal to your . |
![]() | Your dedication to the health of others prevents you from purposely harming any living being. Failure to adhere to this tenet will see your character's stats all reduced to zero for the remainder of the adventure (except , which remains at 1.) |
Gives the user the ability to create and detonate an overpowered hologram, using available technology. Attack Roll is unaffected by character's
.
![]() | Critical Challenge Roll will cause blindness for affected enemy for remainder of battle. |
![]() | Failing Challenge Roll will result in hologram emitters burning out, becoming unusable for remainder of battle and until repaired. |
![]() | Invention Specialty: Holography or Integrated Technology: Holography |
Need to armor up before a battle? Maybe there's something nearby that you can use to your advantage...
![]() | Roll a to determine what kind of nearby armoring materials you can find. The outcome of your roll is the number of your impromptu armor provides. |
![]() | Each armor point you pick up also weighs 1#, so your improvised armor can't exceed your total carrying weight limit. You also can't re-roll if what you find is more than you can carry: it's that, or nothing! |
![]() | Invention: Rank 1 |
Gives the user the ability to have body armor without adding weight to their inventory.
![]() | Allows application of to lower damage value of surprise attacks against the user. |
![]() | Makes the user heavier, causing the user to sink in water. May also prompt other negative effects as determined by GM by a luck roll. Armor is not removable. |
![]() | Character Class: Cyborg or Character Class: Robot |
Gives the user the ability to fire a stream of propellent-fueled flames. Attack Roll is unaffected by character's
.
![]() | Causes double damage to elementally opposite enemies. Critical Challenge Roll will cause burn damage to affected enemy for remainder of battle. |
![]() | Causes half damage to elementally similar enemies. Failing Challenge Roll will result in Flamethrower backfiring, becoming unusable for remainder of battle and until repaired. |
![]() | Character Class: Cyborg or Character Class: Robot |
Gives the user the ability to create and modify holographic displays, using ingrained technology. May require a
roll against the GM to see if the hologram is viable.
![]() | Can create and modify holograms for distractions or other visible applications. |
![]() | Requires a viable hologram emitter. |
![]() | Character Class: Cyborg or Character Class: Robot |
Gives the user the ability to fire a bolt of mechanically-generated lightning. Attack Roll is unaffected by character's
.
![]() | Causes double damage to elementally opposite enemies. Critical Challenge Roll will cause paralysis in affected enemy for remainder of battle. |
![]() | Causes half damage to elementally similar enemies. Failing Challenge Roll will result in Ion Cannon overloading, becoming unusable for remainder of battle and until repaired. |
![]() | Character Class: Cyborg or Character Class: Robot |
Gives the user the ability to create and operate simple machines, using available materials. May require a
roll against the GM to see if the idea is viable.
![]() | Can create and modify levers, pulleys, and other simple machines. |
![]() | Requires access to tools equal to the level of creation difficulty. |
Gives the user the ability to create and operate complex machines, using available materials. May require a
roll against the GM to see if the idea is viable.
![]() | Can create and modify clockwork or steam-powered machines. |
![]() | Requires access to tools equal to the level of creation difficulty. |
![]() | Invention (Rank 1) |
Gives the user the ability to create and operate modern machines, using available materials. May require a
roll against the GM to see if the idea is viable.
![]() | Can create and modify wiring, circuits, and other modern machines. |
![]() | Requires access to tools equal to the level of creation difficulty. |
![]() | Invention (Rank 2) |
Gives the user the ability to create and operate experimental machines, using available materials. May require a
roll against the GM to see if the idea is viable.
![]() | Can create and modify experimental or futuristic machines. |
![]() | Requires access to tools equal to the level of creation difficulty. |
![]() | Invention (Rank 3) |
Gives the user the ability to create and modify holographic displays, using available technology. May require a
roll against the GM to see if the hologram is viable.
![]() | Can create and modify holograms for distractions or other visible applications. |
![]() | Requires a viable hologram emitter. |
![]() | Invention (Rank 3) |
Requires 7 lp - 7 on luck roll refills health
![]() |
![]() |
Being near your teammates fills you with courage, giving you a burst of strength.
![]() | As long as at least one teammate is battling alongside you, your and are raised by 1. |
![]() | If you are the last one standing or are otherwise on your own, your and are lowered by 1. |
Your natural luck in life keeps you happy and healthy! And, on occasion, a little gassy.
![]() | Critical Challenge Rolls will now fill your character with health, removing all negative status effects and replenishing your to maximum. |
![]() | If your character is already at full health and has no negative status effects, flip a coin. Heads, you belch. Tails, you fart. |
![]() | Second Wind |
Allows the user a chance to immediately fight back when attacked.
![]() | Critical Challenge Rolls performed defensively will allow you to evade the incoming attack and immediately perform one of your own against the attacker. |
![]() | Failing Challenge Rolls performed defensively will allow your attacker to attack you twice in succession. |
![]() | Character Class: Brawler or Shadow Dance |
Gives the user the ability to attempt to overturn the effects of a fumble.
![]() | Flip a coin after a fumble. If heads, user is spared the effects of a fumble, and is able to roll again. |
![]() | Flip a coin after a fumble. If tails, negative effects against the user from fumbling are doubled. |
Gives the user the ability to attempt to overturn the effects of being knocked out in battle when their
reaches zero.
![]() | Flip a coin after a knock-out. If heads, user is revived with half of their maximum . |
![]() | Flip a coin after a knock-out. If tails, player is treated as dead, and must receive emergency treatment in order to continue the game. |
![]() | Second Chance |
Gives the user a greater chance to avoid damage from incoming attacks.
![]() | Your current is added to defensive Challenge Rolls, raising your chance to avoid being hit. |
![]() | Attacks against you that connect will ignore your . |
![]() | Character Class: Rogue or Character Class: Magician |
The elemental power of fire is brought into the world with a blazing roar.
![]() | All fire elemental attacks are given Bonus equal to the attacker's current . |
![]() | Flip a coin every turn. Heads, the totem remains in play. Tails, it returns back to where it came from. |
![]() | Character Class: Animist |
For your character, a battle is like a game of chess. Weaknesses are calculated and planned for before the battle even begins.
![]() | Challenge Rolls against enemies have your character's added to their total. |
![]() | Failing Challenge Rolls against enemies give your enemy's Attack Roll the bonus of your character's , used as against you. This comes in the form of a one-time instant counter-attack. |











for every point of their current 
to see what you find: rusty debris, scattered coinage, a mineral node, or a treasure chest.




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